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Ver Balan Wonderworld PS5 Gameplay Walkthrough – Part 10: Final Boss & Ending

▷Balan Wonderworld PS5 Gameplay Walkthrough
Balan Wonderworld is a brand new 3D platformer by director Yuji Naka, but is it good? The demo received mixed reception, but I have a feeling there’s a lot more life hidden within the game. I guess we’ll just have to play Balan Wonderworld and find out!

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DURACION DEL VIDEO 31:48 🎥

FECHA EN LA QUE SE SUBIO EL VIDEO 2021-03-26 16:45:01 📅

CUANTOS ME GUSTA OBTUVO 76 👍


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  • Damn theres a lot i dont like about this game like a lot of the questionable game design choices
    but it has such a magical artstyle and potential. I literally felt sad at the end there they got so attached to balan.

    This definitely isnt a $60 game though. Its a $30 game at best

  • Twas fun watching this series with ya. I wasn't sure how to feel about the game myself with the demo alone, but after your playthrough the game definitely looks more enjoyable that what I initially thought . Still not an outstanding game, but I hope it only goes up from here!

  • So, I believe rather than the abilities being random from each person's chapter, I think it is predetermined based on the various characters stories. Think about it like a duality of sorts. Just like the MCs have costumes, the NPCs have one specific costume tied to them, which they give you at the end. Don't you find it odd that the firefighter gives you the hydrant, the chess champion gives you the chess piece, and the flight fanatic gives the acrobat? Not to mention the cleaner giving invisible man, and the girl giving the cat.

  • It's weird from what I've seen of this walkthrough. It needs a lot more time. Gameplay seems like it can be enjoyable but doesn't seem to match the theme of the game. CG cutscenes are good, the animations in game looks terrible. I don't mind the dance scenes after bosses as an Idea but unedited mocap just makes them look like mascot suits rather than living people.

    I like the idea of Lance being a corrupted Balan as every other character has had evil versions except the main characters. But it's still odd. Why are there two halfs? How did Balan and Lance come to be? Why are they fighting? Balan kicks Lance's ass in the Bouts so why does he need the kids?

    They couldn't be just mystical beings? I thought it was going the Danganronpa thing with Balan being hope and Lance being fear and doubt and other negative emotions. But no it's just one person in two.

    They did visual storytelling pretty well but I don't understand the entire plot. Balan seemed like a side character in his own game. Everyone got upset and thanked him but all he didn't really do anything. The kids helped those people fight their demons. Balan mainly sent them there.

    I think that there's a good premise and a lot of potential in this series. Just if they make another, stick with a direction. You can't mix cartoons and mocap. Maybe English voice actors might have helped a bit but construct how you tell the story better. Small changes like introducing the character and their tragedy first then have the player go through levels trying to save them and then end beating the boss. It's weird starting the level with random characters just there. Like "who are you and why are you here?" You don't want everything feeling random.

    Might give it a try at some point but it just looks like rushed missed potential that seems awkward in areas. They could have done more with it

  • Considering the word play with balan and lance’s names, won’t yeeting one of them into hell cause potential problems? Also I feel like the balan face reveal would have worked better if they didn’t do it with the clown first.

  • The ending made me feel so empty. Like, 'Oh look, this is Balan's true form' and then 'bysie bye!' What was the point in that bit? I have grown to like Balan's design, and they gave us a generic hot guy.

  • 25:21 don't think I'll ever get used to the slow movement and backtracking this game has which I don't like in my Opinion, it doesn't feel right that some costumes don't let you jump and there's no momentum, along with the cheap deaths you take whenever you take hits from enemies losing your costume, it's not forgiving in a kids game. it feels stressful and makes me feel impatient. Atleast in Spyro I feel in control of my movement.

  • I sat through that just to watch the flashes people were talking about and you edited them out… Can you upload them separately with a warning? Good vid tho

    Edit: saw the effects elsewhere, it's just really basic white flashing

  • Hit the nail on the head: It needed more time and a stronger grasp of what it wants to do. Keep this type of anime like story and charm, give it a stronger grasp on gameplay and level and you have a winning formula.

    That being said, I hope this is the only ‘Nights’ game that they do. The next one should go it’s own direction now that it sorta has one. Heck, maybe Square will ask Nintendo to lend a hand with it after how Bowser’s Fury was received.